using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;


namespace Engine
{
    enum DrawType { TwoD, TwoPointFiveD, ThreeD };
    public interface IEngineDrawable
    {
        //DrawType GetType();
        void Draw(GameTime gameTime, SpriteBatch spriteBatch, bool paused);
    }
}
